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\documentclass[12pt,a4paper,parskip=full]{scrreprt}
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\chapter*{Resumen}
La sociedad depende hoy más que nunca de la tecnología, pero la inversión en
seguridad es escasa y los sistemas informáticos siguen estando muy lejos de ser
seguros. La criptografía es una de las piedras angulares de la seguridad en este
ámbito, por lo que recientemente se ha dedicado una cantidad considerable de
recursos al desarrollo de herramientas que ayuden en la evaluación y mejora de
los algoritmos criptográficos. EasyCrypt es uno de estos sistemas, desarrollado
recientemente en el Instituto IMDEA Software en respuesta a la creciente
necesidad de disponer de herramientas fiables de verificación formal de
criptografía.
(TODO: crypto, reescritura de términos, máquinas abstractas, mejoras a EasyCrypt)
\chapter*{Abstract}
Today, society depends more than ever on technology, but the investment in
security is still scarce and using computer systems are still far from safe to
use. Cryptography is one of the cornerstones of security, so there has been a
considerable amount of effort devoted recently to the development of tools
oriented to the evaluation and improvement of cryptographic algorithms. One of
these tools is EasyCrypt, developed recently at IMDEA Software Institute in
response to the increasing need of reliable formal verification tools for
cryptography.
(TODO: crypto, term rewriting, abstract machines, EasyCrypt impovements)
\emptypage
\tableofcontents
%% Content begins here
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\emptypage
\chapter{INTRODUCTION} %%%%%%%%%%
\pagenumbering{arabic}
\setcounter{page}{1}
In the last years, society is becoming ever more dependent on computer
systems. People manage their bank accounts via web, are constantly in touch with
their contacts thanks to instant messaging applications, and have huge amounts
of personal data stored in the \textit{cloud}. All this personal information
flowing through computer networks need to be protected by correctly implementing
adequate security measures regarding both information transmission and
storage. Building strong security systems is not an easy task, because there are
lots of parts that must be studied in order to assure the system as a whole
behaves as intended.
\section{Cryptography}
One of the most fundamental tools used to build security computer systems is
\textbf{cryptography}. As a relatively low-level layer in the security stack, it
is often the cornerstone over which all the system relies in order to keep being
safe. Due to its heavy mathematical roots, cryptography today is a mature
science that, when correctly implemented, can provide strong security guarantees
to the systems using it.
At this point, one could be tempted of just ``using strong, NIST-approved
cryptography'' and focusing on the security of other parts of the system. The
problem is that correctly implementing cryptography is a pretty difficult task
on its own, mainly because there is not a one-size-fits-all construction that
covers all security requirements. Every cryptographic primitive has its own
security assumptions and guarantees, so one must be exceptionally cautious when
combining them in order to build larger systems. A given cryptographic
construction is usually well suited for some kind of scenarios, and offers
little to no security otherwise. In turn, this can produce a false sense of
security, potentially worse that not having any security at all.
\section{Formal Methods} %%
In order to have the best guarantee that some cryptographic construction meets
its security requirements, we can use use formal methods to prove that the
requirements follow from the assumptions (scenario). (TODO: some more explaining.)
While mathematical proofs greatly enhance the confidence we have in that a given
cryptosystem behaves as expected, with the recent increase in complexity it has
become more and more difficult to write and verify the proofs by hand, to the
point of being practically non-viable. In the recent years there has been an
increasing effort in having computers help us write and verify this proofs.
There are various methods and tools for doing this, but one of the most
versatile and powerful are the \textbf{proof assistants}, which are tools
designed to help users develop formal proofs interactively. A proof assistant
usually follows the rules of one or more \textbf{logics} to derive theorems from
previous facts, and the user helps it by giving ``hints'' on how to
proceed. This is in contrast to some other theorem provers that use little or no
help from the user, making them easier to use but fundamentally more limited.
Coq\footnote{\url{http://coq.inria.fr/}} and
Isabelle\footnote{\url{http://isabelle.in.tum.de/}} are examples of widely used
proof assistants.
(TODO: more explaining, screenshots?)
One downside of proof assistants is that they require a considerable amount of
knowledge from the user, making them difficult to use for people that is not
somewhat fluent with theoretical computer science and logic. This is a
significant obstacle to the application of this technologies to other scientific
fields that could benefit from adopting the formal methods approach to
verification.
\section{EasyCrypt}
\label{sec:easycrypt}
EasyCrypt \cite{BartheGHB11} is a toolset conceived to help cryptographers
construct and verify cryptographic proofs. It is an open source
project\footnote{\url{https://www.easycrypt.info}} being developed
currently at IMDEA Software Institute and Inria. It is the evolution of the
previous CertiCrypt system \cite{BartheGB09}.
EasyCrypt's works as an interpreter of its own \textbf{programming language}, in
which the programmer can express all that's needed in order to develop the
proofs. At every step of the evaluation, EasyCrypt can output some information
regarding the state of the system so that external tools can parse and show it
to the user. Together with the fact that the evaluation steps can be reversed,
this forms the basis of the interactivity of the EasyCrypt system: the user can
evaluate the program step by step, and if needed, undo it and re-evaluate in the
fly.
\begin{figure}[H]
\centering
\includegraphics[width=1\textwidth]{img/easycrypt.png}
\caption{EasyCrypt}
\label{fig:easycrypt}
\end{figure}
The preferred way of working with EasyCrypt is using the
\textbf{Emacs}\footnote{\url{http://www.gnu.org/software/emacs/}} text editor,
with the \textbf{Proof
General}\footnote{\url{http://proofgeneral.inf.ed.ac.uk/}} interface to proof
assistants (figure \ref{fig:easycrypt}). This interface shows both the source
code and the EasyCrypt output at the point of evaluation (the already evaluated
code is displayed in a different color), and offers standard key combinations
for forward/backward code stepping.
As we'll see later (section \ref{sec:verif-easycrypt}), EasyCrypt has different
sub-languages for working with different things, e.g., representing games,
developing the proofs, etc. One of them is specially relevant in this thesis:
the \textbf{expression language}. It is the language EasyCrypt uses to define
typed values, like quantified formulas, arithmetic expressions, functions,
function application and such. (TODO: briefly explain what it is used for and
what can be improved)
\section{Term Rewriting}
(TODO: explain the need to improve the EasyCrypt's one)
\section{Contributions} %%
(TODO:)
\begin{itemize}
\item Study and implement some rewriting engines
\item Improve the EasyCrypt's one
\end{itemize}
\part{STATE OF THE ART} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{CRYPTOGRAPHY} %%%%%%%%%%
(TODO: brief introduction to crypto: encryption (signatures?) etc.)
\section{Symmetric Cryptography} %%
(TODO: not sure if this section is really needed)
\section{Asymmetric Cryptography} %%
Here we will introduce some of the most fundamental concepts in asymmetric
cryptography, as they will be useful to understand the next sections on
EasyCrypt's proof system and sequences of games (section
\ref{sec:sequences-games}).
\textbf{Asymmetric cryptography} (also called \textbf{Public Key cryptography}),
refers to cryptographic algorithms that make use of two different keys, $pk$
(public key) and $sk$ (secret key). There must be some mathematical relationship
that allows a specific pair of keys to perform dual operations, e.g., $pk$ to
encrypt and $sk$ to decrypt, $pk$ to verify a signature and $sk$ to create it,
and so on. A pair of (public, secret) keys can be generated using a procedure
called \textbf{key generation} ($\KG$).
The encryption ($\Enc$) and decryption ($\Dec$) functions work in the
following way:
$$\Enc(pk,M) = C$$
$$\Dec(sk,C) = M$$
That is, a message ($M$) can be encrypted using a public key to obtain a
ciphertext ($C$).
(TODO: expand)
\section{Proofs by reduction} %%
\label{sec:proofs-reduction}
(TODO: explain: Shannon + perfect security size problems, need to rely on strong
primitives -RSA, DDH...- and use them in reduction proofs)
\begin{figure}[ht]
\centering
\begin{tikzpicture}[node distance = 6cm, auto]
% Nodes
\node [block, fill=blue!40] (primitive) {Primitive};
\node [block, below of=primitive, fill=blue!40] (scheme) {Scheme};
\node [block, right of=primitive, fill=red!60] (attack1) {Attack};
\node [block, right of=scheme, fill=red!60] (attack2) {Attack};
% Edges
\path [line,dashed] (attack1) -- (primitive);
\path [line,dashed] (attack2) -- (scheme);
\path [line]
(primitive) edge node[left] {\textbf{Construction}} (scheme)
(attack2) edge node[right] {\textbf{Reduction}} (attack1);
\end{tikzpicture}
\caption{Proofs by reduction}
\label{fig:proofs}
\end{figure}
\section{Sequences of games} %%
\label{sec:sequences-games}
In 2004 \cite{Shoup04}, Victor Shoup introduced the concept of \textbf{sequences
of games} as a method of taming the complexity of cryptography related
proofs. A \textbf{game} is like a program written in a well-defined,
probabilistic programming language, and a sequence of games is the result of
applying transformations over the initial one. Every game represents the
interaction between a \textbf{challenger} and an \textbf{adversary}, with the
last one being usually encoded as a function (probabilistic program). In the
end, we will want the sequence of games to form a proof by reduction (see
section \ref{sec:proofs-reduction}), where the transition of games proves that
our system can be reduced, under certain conditions, to some well-known
cryptographic primitive (TODO: is this correct?).
(TODO: explain transitions and events (adversary winning))
In order to see a practical example of how sequences of games work, let us
define the following game:
\newpage
\begin{game}[caption=IND-CPA game (from \cite{BartheGB09}),
label={lst:indcpa}]{}
$(pk,sk) \leftarrow \KG();$
$(m_0,m_1) \leftarrow A_1(pk);$
$b \overset{\$}{\leftarrow} \{0,1\};$
$c \leftarrow \Enc(pk,m_b);\\$
$\tilde{b} \leftarrow A_2(c)$
\end{game}
The Game \ref{lst:indcpa} can be used to define the IND-CPA property of public
key encryption schemes. (TODO: explain IND-CPA)
In the game, $\KG$ and $\Enc$ are the key generation and encryption functions
provided by the encryption algorithm, respectively, and $A_1$ is the encoding of
the adversary.
(TODO)
\section{Verification: EasyCrypt} %%
\label{sec:verif-easycrypt}
EasyCrypt has different languages to perform different tasks:
\subsection{Specification languages}
This are the languages EasyCrypt uses to declare and define types, functions,
axioms, games, oracles, adversaries and other entities involved in the proofs.
\subsubsection{Expressions}
The main specification language of EasyCrypt is the expression language, in
which \textbf{types} are defined together with \textbf{operators} that can be
applied to them (or be constant). EasyCrypt follows the usual semicolon
notation\cite{Church40} to denote the typing relationship: <<$a : T$>> means
``$a$ has type $T$''. EasyCrypt has a type system supporting parametric
polymorphism: \rawec{int list} represents a list of integers.
The operators are functions over types, defined with the keyword \rawec{op}
(e.g., \\ \rawec{op even : nat -> bool}). An operator can be applied to some
argument by putting them separated by a space: \rawec{even 4}. Operators can be
abstract, i.e., defined without any actual implementation; with semantics given
by the definition of axioms and lemmas that describe its observational
behavior. Operators are also \textit{curried}, so they support multiple
arguments by returning new functions that consume the next one. For example,
$f : (A \times B\times C) \rightarrow D$ would be encoded as
$f : A \rightarrow (B \rightarrow (C \rightarrow D))$, or, by associativity,
$f : A \rightarrow B \rightarrow C \rightarrow D$.
In this example (from the current EasyCrypt library) we can see the how actual
types and operators are defined in the EasyCrypt's expression language:
\begin{easycrypt}[caption=Lists (expression language), label={lst:exprlang}]{}
type 'a list = [
| "[]"
| (::) of 'a & 'a list ].
op hd: 'a list -> 'a.
axiom hd_cons (x:'a) xs: hd (x::xs) = x.
op map (f:'a -> 'b) (xs:'a list) =
with xs = "[]" => []
with xs = (::) x xs => (f x)::(map f xs).
\end{easycrypt}
The first line defines the \rawec{list} type as a sum type with two constructors
(cases): the \textit{empty list} and the \textit{construction} of a new list
from an existing one and an element that will appear at its head position. The
rest of the code defines operators working with lists.
The next line abstractly defines the operator \rawec{hd}, together with its
type. The axiom following it partially specifies the behavior of the \rawec{hd} when
applied to some list: if the list has the form \rawec{x::xs} (element \rawec{x}
followed by \rawec{xs}), the return value is \rawec{x}. The other case (empty
list) is left unspecified.
The last line defines the \rawec{map} operator directly, using pattern
matching. This operator receives a function and a list, and returns the list
consisting of the results of evaluating the function over each element of the
list, preserving its order.
\paragraph{Probabilistic expressions}
Additionally, EasyCrypt defines some standard types and operators to work with
probabilistic expressions. The type \rawec{'a distr} represents discrete
sub-distributions over types. The operator \rawec{mu} represents the probability
of some event in a sub-distribution:
\begin{easycrypt}[]{}
op mu : 'a distr -> ('a -> bool) -> real
\end{easycrypt}
For example, the uniform distribution over booleans is defined in the
EasyCrypt's standard library as follows:
\begin{easycrypt}[caption=Uniform distribution over bool,
label={lst:booldistr}]{}
op dbool : bool distr.
axiom mu_def : forall (p : bool -> bool),
mu dbool p =
(1/2) * charfun p true +
(1/2) * charfun p false.
\end{easycrypt}
\subsubsection{pWhile language}
Expression languages are usually not adequate to define games and other data
structures as cryptographic schemes and oracles, due to the stateful nature of
sequential algorithms. That's why EasyCrypt uses a different language
called \textbf{pWhile} \cite{BartheGB12} (probabilistic while) to define them:
\begin{bnf}[caption=pWhile language, label={lst:pwhile}]{}
$\mathcal{C} ::=$ skip
| $\mathcal{V \leftarrow E}$
| $\mathcal{V \overset{\$}{\leftarrow} DE}$
| if $\mathcal{E}$ then $\mathcal{C}$ else $\mathcal{C}$
| while $\mathcal{E}$ do $\mathcal{C}$
| $\mathcal{V} \leftarrow \mathcal{P}(\mathcal{E}, ..., \mathcal{E})$
| $\mathcal{C}$; $\mathcal{C}$
\end{bnf}
\subsection{Proof languages}
These are the languages used to write and prove theorems:
\subsubsection{Judgments}
Whenever there is some statement that we want to prove, it must be written as a
judgment in some \textbf{logic}. Apart from the first order logic expressions,
EasyCrypt supports judgments in some logics derived from Hoare logic:
\begin{itemize}
\item Hoare Logic (\textit{HL}). These judgments have the following shape:
$$c : P \Longrightarrow Q$$
where $P$ and $Q$ are assertions (predicates) and $c$ is a statement or
program. $P$ is the \textbf{precondition} and $Q$ is the
\textbf{postcondition}. The validity of this kind of Hoare judgment implies
that if $P$ holds before the execution of $c$ and it terminates, then $Q$ must
also hold.
\item Probabilistic Hoare Logic (\textit{pHL}). This is the logic resulting from
assigning some probability to the validity of the previously seen Hoare
judgments. The probability can be a number or an upper/lower bound:
$$[c : P \Longrightarrow Q] \leq \delta$$
$$[c : P \Longrightarrow Q] = \delta$$
$$[c : P \Longrightarrow Q] \geq \delta$$
\item Probabilistic Relational Hoare Logic (\textit{pRHL}). These have the
following shape:
$$c_1 \sim c_2 : \Psi \Longrightarrow \Phi$$
In this case, the pre and postconditions are not standalone predicates, but
\textbf{relationships} between the memories of the two programs $c_1$ and
$c_2$. This judgment means that if the precondition $\Psi$ holds before the
execution of $c_1$ and $c_2$, the postcondition $\Phi$ will also hold after
finishing its execution.
This logic is the most complete and useful when developing game-based
reduction proofs, because it allows to encode each game transition as a
judgment. Twe two games are $c_1$ and $c_2$ respectively, and the
pre/postconditions refer to the probability of the adversary winning the
games.
\end{itemize}
\subsubsection{Tactics}
If the judgment is declared as an axiom, it is taken as a fact and does not need
to be proven. Lemmas, however, will make EasyCrypt enter in ``proof mode'',
where it stops reading declarations, takes the current judgment as a goal and
and starts accepting \textbf{tactics} until the current goal is trivially
true. Tactics are indications on what rules EasyCrypt must apply to transform
the current goal.
This is a simplified example of proof from the EasyCrypt's library:
\begin{easycrypt}[caption=Tactics usage, label={lst:tactics}]{}
lemma cons_hd_tl :
forall (xs:'a list),
xs <> [] => (hd xs)::(tl xs) = xs.
proof.
intros xs.
elim / list_ind xs.
simplify.
intros x xs' IH h {h}.
rewrite hd_cons.
rewrite tl_cons.
reflexivity.
qed.
\end{easycrypt}
(TODO: briefly explain proof)
\chapter{TERM REWRITING} %%%%%%%%%%
\section{Term Rewriting Systems/Theory} %%
\section{Lambda Calculus} %%
The \textbf{Lambda Calculus} \cite{Church36} is a formal system developed by
Alonzo Church in the decade of 1930 as part of his research on the foundations
of mathematics and computation (it was later proven to be equivalent to the
Turing Machine). In its essence, the Lambda Calculus is a simple term rewriting
system that represents computation through the application of functions.
Following is the grammar representing Lambda \textbf{terms} ($\mathcal{T}$), or
well-formed formulas:
\begin{bnf}[caption=Lambda Calculus, label={lst:lambda}]{}
$\mathcal{T} ::= x$ variable
| $(\lambda x . \mathcal{T})$ abstraction
| $(\mathcal{T}_1 \: \mathcal{T}_2)$ application
$x ::= v_1, v_2, v_3, ...$ (infinite variables)
\end{bnf}
Intuitively, the \textbf{abstraction} rule represents function creation: take an
existing term ($\mathcal{T}$) and parameterize it with an argument ($x$). The
variable $x$ \textbf{binds} every instance of the same variable on the body,
which we say are \textbf{bound} instances. The \textbf{application} represents
function evaluation ($\mathcal{T}_1$) with an actual argument ($\mathcal{T}_2)$.
Seen as a term rewriting system, the Lambda Calculus has some reduction rules
that can be applied over terms in order to perform the computation:
\subsection{Reduction rules}
Arguably the most important rule in Lambda Calculus is the \textbf{beta
reduction}, or $\beta$-reduction. This rule represents function evaluation,
and can be outlined in the following way:
\[
\inferrule* [left=$\beta$-red]
{ }
{((\lambda x . \mathcal{T}_1) \: \mathcal{T}_2) \Betared \mathcal{T}_1[x :=
\mathcal{T}_2]}
\]
An application with an abstraction in the left-hand side is called a
\textbf{redex}, short for ``reducible expression'', because it can be
$\beta$-reduced following the rule. The semantics of the rule match with the
intuition of function application: the result is the body of the function with
the formal parameter replaced by the actual argument.
The syntax $\mathcal{T}_1[x := \mathcal{T}_2]$ replaces $x$ by $\mathcal{T}_2$
in the body of $\mathcal{T}_1$, but we have to be careful in its definition,
because the ``obvious/naïve'' substitution process can lead to unexpected
results. For example, $(\lambda x . y)[y := x]$ would $\beta$-reduce to
$(\lambda x . x)$, which is not the expected result: the new $x$ in the body has
been \textbf{captured} by the argument and the function behavior is now
different.
The solution to this problem comes from the intuitive idea that ``the exact
choice of names for bound variables is not really important''. The functions
$(\lambda x . x)$ and $(\lambda y . y)$ behave in the same way and thus should
be considered equal. The \textbf{alpha equivalence} ($\alpha$-equivalence) is
the equivalence relationship that expresses this idea through another rule: the
\textbf{alpha conversion} ($\alpha$-conversion). The basic definition of this
rule is the following:
\[
\inferrule* [left=$\alpha$-conv]
{y \notin \mathcal{T}}
{(\lambda x . \mathcal{T}) \Alphared (\lambda y . \mathcal{T}[x := y])}
\]
So, to correctly apply a $\beta$-reduction, we will do \textbf{capture-avoiding
substitutions}: if there is the danger of capturing variables during a
substitution, we will first apply $\alpha$-conversions to change the problematic
variables by fresh ones.
Another equivalence relation over lambda terms is the one defined by the
\textbf{eta conversion} ($\eta$-conversion), and follows by the extensional
equivalence of functions in the calculus:
\[
\inferrule* [left=$\eta$-conv]
{x \notin FV(\mathcal{T})}
{(\lambda x . \mathcal{T} \: x) \Etabired \mathcal{T}}
\]
In general, we will treat $\alpha$-equivalent and $\eta$-equivalent functions as
interchangeable.
http://adam.chlipala.net/cpdt/html/Equality.html
\begin{itemize}
\item Alpha reduction
\item Beta reduction
\item ...
\end{itemize}
\subsection{Extensions}
\subsubsection{Case expressions}
\subsubsection{Fixpoints}
\section{Evaluation Strategies} %%
\cite{Sestoft02}
\section{Abstract Machines} %%
(TODO: basic intro, motivation, function application implementations
(push-enter, eval-apply))
\subsection{Krivine Machine} %%%%%%%%%%
\cite{Krivine07}
\cite{Douence07}
\subsection{ZAM: Standard version}
\cite{Leroy90}
\subsection{ZAM: Alternative version}
\cite{LeroyG02}
\part{IMPLEMENTATION} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{KRIVINE MACHINE} %%%%%%%%%%
\cite{Krivine07}
\cite{Douence07}
\section{Not compiled} %%
\section{Compiled} %%
\chapter{ZAM} %%%%%%%%%%
\chapter{REDUCTION IN EASYCRYPT} %%%%%%%%%%
\section{Architecture overview} %%
\section{Data types}
\section{Implementation}
\part{EPILOGUE} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{CONCLUSIONS} %%%%%%%%%%
\begin{itemize}
\item Brief wrapping of importance of verified crypto today
\item Survey of available reduction machineries, differences between them
\item Improvements to EasyCrypt: modularity, extensibility, efficiency (?)
\item Problems encountered during the implementation (debugging!!! specially the
compiled one, progressive replacing of the EasyCrypt's one due to state)
\end{itemize}
\chapter{FUTURE WORK} %%%%%%%%%%
\begin{itemize}
\item Compile code to abstract machine opcodes to improve efficiency
\item Tests
\item Make users able to define their own rules (expand the engine in ``userland'')
\end{itemize}
\chapter{ANNEX} %%%%%%%%%%
\section{Krivine Machine source code} %%
\section{ZAM source code} %%
\pagebreak \bibliography{bib}{} \bibliographystyle{ieeetr}
\end{document}
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